Abstract

The regulation of video games in the United Kingdom has come under the authority of the British Board of Film Classification (BBFC) since the 1980s, but the system was extended in 2010 and a new authority will take over from them in due course. This article considers the history of this regulatory system, arguing that the limitations of the Video Recordings Act (VRA) (the governing statute) and the assumptions made by legislators are a result of the gulf between legal and academic understandings of games. Furthermore, the range of games now played, such as casual downloadable games and applications on smartphones and mobile devices, means that the dividing line between regulated and unregulated may be based on history instead of necessity. The author draws upon legal decisions, regulatory statements, and general and specialist press reports, alongside the academic literature on games from the humanities and the social sciences, arguing that an alternative form of legal control could be informed by advances in the academic and cultural understanding of video games.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.