Abstract
AbstractIn this work, we tackle the task of estimating the 6D pose of an object from point cloud data. While recent learning-based approaches to addressing this task have shown great success on synthetic datasets, we have observed them to fail in the presence of real-world data. We thus analyze the causes of these failures, which we trace back to the difference between the feature distributions of the source and target point clouds, and the sensitivity of the widely-used SVD-based loss function to the range of rotation between the two point clouds. We address the first challenge by introducing a new normalization strategy, Match Normalization, and the second via the use of a loss function based on the negative log likelihood of point correspondences. Our two contributions are general and can be applied to many existing learning-based 3D object registration frameworks, which we illustrate by implementing them in two of them, DCP and IDAM. Our experiments on the real-scene TUD-L [26], LINEMOD [23] and Occluded-LINEMOD [7] datasets evidence the benefits of our strategies. They allow for the first time learning-based 3D object registration methods to achieve meaningful results on real-world data. We therefore expect them to be key to the future development of point cloud registration methods. Our source code can be found at https://github.com/Dangzheng/MatchNorm.Keywords6D object pose estimationPoint cloud registration
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