Abstract

AbstractWe describe a purely image-based method for finding geometric constructions with a ruler and compass in the Euclidea geometric game. The method is based on adapting the Mask R-CNN state-of-the-art visual recognition neural architecture and adding a tree-based search procedure to it. In a supervised setting, the method learns to solve all 68 kinds of geometric construction problems from the first six level packs of Euclidea with an average 92% accuracy. When evaluated on new kinds of problems, the method can solve 31 of the 68 kinds of Euclidea problems. We believe that this is the first time that purely image-based learning has been trained to solve geometric construction problems of this difficulty.KeywordsComputer visionVisual recognitionAutomatic geometric reasoningSolving geometric construction problems

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