Abstract

The impact that artificial intelligence is having in all fields of human knowledge in recent times makes it consider its intensive use in areas where it was not traditionally done, such as education. In addition to this, it must be considered that academic activities have been significantly affected by the effects of the COVID-19 pandemic, and it is necessary to look for alternatives to provide students with a support tool that helps them perform better in the classrooms. In this sense, we present a system based on gamification that integrates principles of artificial intelligence for educational purposes aimed at secondary and higher education students.

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