Abstract

The rapid growth of Information Technology led to the development of a multitude of smartphone systems worldwide. As a result, the number of educational institutions offering courses in areas such as programming and software engineering increased. However, traditional processes for software development did not keep pace with changing technologies. In the last few years, software development became more dynamic and iterative, requiring stakeholders to work as a team and deliver higher quality projects in less time, by using methods such as Agile Development (e.g., Scrum and Extreme Programming (XP)). Although some institutions approach this content in graduation courses, many students and professor are indifferent towards it, resulting in low enthusiasm and practice. This article presents the real case of a classroom activity to teach Scrum concepts by using Lego blocks. At the end of the classes, students were asked to rate the effectiveness of the activity. The results showed that dynamic games and palpable activities are more effective than theoretical or video lessons.

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