Abstract

In this paper we will focus on the problem of using learning objects (LO) in educational games. The purpose of this paper is to propose a model that will attempt to establish the balance between knowledge integration into game on one side, and its reusability on the other. Our model driven approach is relying on use of LOs as constructing pieces of knowledge resources which are specialised for educational game design purpose. Presented models contribute to methodology of educational games development in a way that they embrace principles of learning and knowledge management early in design process. We demonstrated applicability of our models in design case study, where we developed an educational game editor where educators can easily define new educational game utilising existing knowledge, assessment and multimedia from repository.

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