Abstract
This paper discussed the development of multi-maker Augmented Reality for learning Jawi in order to complement the formal study in school. We conducted an experiment with N=10 participants from Pusat Minda Lestari, UMS age 5 and 6 years old, to study the effectiveness of learning Jawi using the developed mobile augmented reality application. We prepared a test environment comprising an EEG system and mobile AR application for analysis and testing. Results found that the learnability of the students were improved after they used the mobile application to learn basic Jawi. The methodology used was ADDIE Model, which included the Analysis, Design, Development, Implementation and Evaluate phases. This project is an innovation in learning Jawi and hopefully can increase the children’s interest in learning Jawi.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Bulletin of Electrical Engineering and Informatics
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.