Abstract

History has been adapted as a compulsory subject since 1931 alongside math and science. However, learning history in Indonesia could be a challenge since Indonesia placed in the second lowest of literature behaviour. For the past decades, educators have been implementing the term of in class edutainment and gamification. One of the forms of edutainment could be accomplished by Augmented Reality. This project is conducted to provide an alternative learning tool in history learning, especially for elementary school students who tend to have a negative paradigm that learning history means reading textbooks. In addition, the function of Augmented Reality will be beneficial to students and teachers in order to support multiple learning styles without losing its substance as it is based on the K13 curriculum

Highlights

  • History is one of the forms of national education implemented in Indonesia

  • [1] Referring to Kurikulum Tingkat Satuan Pendidikan (KTSP) 2006 made by Kementrian Pendidikan dan Kebudayaan Republik Indonesia (Kemendikmud), the science of history is studied in Social Study subject or Ilmu Pengetahuan Sosial (IPS) in elementary and junior high school

  • The packaging dimension of the book will be 21cm x 28 cm, inspired from standard size school textbooks, and the dimension of the cards will be 6,5 cm x 7,5 cm. Since this learning kit is made for children, the cover of the learning book and cards will be made from magnet

Read more

Summary

INTRODUCTION

History is one of the forms of national education implemented in Indonesia. There are 7 major objectives of history as a school subject: (1) Developing the ability of chronological and critical thinking (2) Raising social awareness (3) Developing nationalism (4) Developing honesty, hard work, and responsibility (5) Developing curiosity (6) Developing leadership (7) Developing the ability of finding, processing, selecting, and communicating informations. [1] Referring to Kurikulum Tingkat Satuan Pendidikan (KTSP) 2006 made by Kementrian Pendidikan dan Kebudayaan Republik Indonesia (Kemendikmud), the science of history is studied in Social Study subject or Ilmu Pengetahuan Sosial (IPS) in elementary and junior high school. [2] One of the materials that is included is the story of Gajah Mada. Ranked that Indonesia is placing the second-lowest country based on literate behaviour [5] This low in-class interactivity leads into negative connotations students have towards learning history. Integrating AR concepts into a physical book will convert a static story reading experience into a dynamic, fun, and interesting reading experience [9] The scope of this project is to create a learning kit about the history of Gajah Mada in Majapahit Empire. All of the materials in this project will be delivered in Bahasa Indonesia The purpose of this Augmented Reality based learning book is not as a replacement for teaching, instead it will be an alternative tool for students to learn history and an extra teaching instrument for educators

HISTORY LEARNING IN INDONESIA
AUGMENTED REALITY
DESIGN ELEMENTS
METHODOLOGY
IDEATION
Character Design
Cards Development
CONCLUSION
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call