Abstract

Motor learning-based methods offer an alternative paradigm to machine learning-based methods for controlling upper-limb prosthetics. Within this paradigm, the patterns of muscular activity used for control can differ from those which control biological limbs. Practice expedites the learning of these new, functional patterns of muscular activity. We envisage that these methods can result in enhanced control without increasing device complexity. However, key questions about training protocols, generalisation and scalability of motor learning-based methods have remained. In this work, we pursue three objectives: 1) to validate the motor learning-based abstract myoelectric control approach with people with upper-limb difference for the first time; 2) to test whether, after training, participants can generalize their learning to tasks of increased difficulty; and 3) to show that abstract myoelectric control scales with additional input signals, offering a larger control range. In three experiments, 25 limb-intact participants and 8 people with a limb difference (congenital and acquired) experienced a motor learning-based myoelectric controlled interface. We show that participants with upper-limb difference can learn to control the interface and that performance increases with experience. Across experiments, participant performance on easier lower target density tasks generalized to more difficult higher target density tasks. A proof-of-concept study demonstrates that learning-based control scales with additional myoelectric channels. Our results show that human motor learning-based approaches can enhance the number of distinct outputs from the musculature, thereby increasing the functionality of prosthetic hands and providing a viable alternative to machine learning.

Highlights

  • T HE most common method of controlling active hand prostheses is myoelectric control; use of the electromyogram (EMG) signals to estimate user intent [1]

  • Results are presented in two areas of learning and generalization, which share common ground between the first two experiments, namely, 1) the influence of training paradigm and learning over runs; and 2) generalization of ability with increasing target density

  • Our final experiment demonstrates that both learning over runs and generalization of ability are applicable as the number of EMG control sites and target density increase

Read more

Summary

Introduction

T HE most common method of controlling active hand prostheses is myoelectric control; use of the electromyogram (EMG) signals to estimate user intent [1]. Manuscript received March 2, 2020; revised May 11, 2020 and May 21, 2020; accepted May 26, 2020. Date of publication June 5, 2020; date of current version July 8, 2020. This article has supplementary downloadable material available at http://ieeexplore.ieee.org, provided by the authors. EMG control has a number of attractive properties. The EMG signal can be adapted to provide proportional control, the physical effort required resembles that of existing limbs, and the sensors systems are compact [2]

Objectives
Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.