Abstract

AbstractPlanning has traditionally taught 3D visualisation as one of a number of technical tools that help equip students for the workplace. The aim of this paper is to explore how the learning possibilities of 3D visualisation can be extended through virtual worlds. In particular we detail the background and results of a study that examines how a unit on Sustainable Urban Regions used Second Life to teach students about urban accessibility through the framework of Crime Prevention through Environmental Design in 2009. Second Life was found to be useful to teach an aspect of planning that would normally not be accessible in a classroom. We propose that Second Life can be useful to help students question their assumptions about planning. The results also highlight some of the pitfalls that educators can avoid when teaching planning using virtual worlds and technology more generally.

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