Abstract

The purpose of the present study was to investigate the learning effect of a game-based learning system that was developed by location based and mixed reality technologies. A treasure hunt game was designed for learning chocolate related knowledge. 477 students participated in the study. The mean correct rate was analyzed by ANOVA with the studied factors used as between-subjects factors. The results indicated that the mean correct rates after the participants exploring the learning system were increased for each gender, age, department, and class group, respectively. Especially, the female participants demonstrated more visible learning effects than the male participants. It suggested that combined location based and mixed reality technologies can further realize the teleprescens of virtual reality, and added in game-based designs can raise the learning interests and learning effects.

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