Abstract

Access to the results of the audience and the use of innovative mobile learning with the aim of innovation, skills in technology, and media information are indispensable. The implementation of science, technology, engineering and mathematics (STEM) learning as innovative learning in elementary school must be accessible to the teacher in real life. STEMpedia’s mobile learning application was developed using Design-Based Research model Reeves, which consists of four stages: 1) identification and analysis of the problem; 2) Development of solutions based on information obtained; 3) Perform repeated processes to test and repair; 4) Reflections. The results of this research in the form of mobile learning application in STEM learning in elementary school that contains learning device and video of STEM learning implementation, this mobile learning application can be accessed on Android smartphone version. The product is accessed by the teacher as a medium to learn STEM learning so that the real picture of the condition in its implementation.

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