Abstract

Companies are delivering different renditions of augmented‐reality and virtual‐reality products to the market, including Google Glass, Microsoft Hololens, ODG R‐7, Magic Leap One, Oculus Rift, HTC Vive, and the Dell Visor. All these products have different specifications and applications. This article will discuss the differences between VR and AR, and how LCOS microdisplays can play an important role in making these applications more viable.

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