Abstract

This paper describes a layered control system for a binocular stereo head. It begins by a discussion of the principles of layered control. It then describes the mechanical configuration for a binocular camera head with six degrees of freedom. A device level controller is presented which permits an active vision system to command the position of a binocular gaze point in the scene. The final section describes the design of perceptual actions which exploit this device level controller.

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