Abstract

In recent years, with the continuous development of computer vision and artificial intelligence technology, gesture recognition is widely used in many fields, such as virtual reality, augmented reality and so on. However, the traditional binocular camera architecture is limited by its limited field of view Angle and depth perception range. Fisheye camera is gradually applied in gesture recognition field because of its advantage of larger field of view Angle. Fisheye cameras offer a wider field of vision than previous binocular cameras, allowing for a greater range of gesture recognition. This gives fisheye cameras a distinct advantage in situations that require a wide field of view. However, because the imaging mode of fisheye camera is different from traditional camera, the image of fisheye camera has a certain degree of distortion, which makes the calculation of gesture recognition more complicated. Our goal is to design a distortion correction processing strategy suitable for fisheye cameras in order to extend the range of gesture recognition and achieve large field of view gesture recognition. Combined with binocular technology, we can use the acquired hand depth information to enrich the means of interaction. By taking advantage of the large viewing Angle of the fisheye camera to expand the range of gesture recognition, make it more extensive and accurate. This will help improve the real-time and precision of gesture recognition, which has important implications for artificial intelligence, virtual reality and augmented reality.

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