Abstract

AbstractWithin the spectrum of current research disciplines, landscape and play can be understood as two thematic areas whose synthetic consideration has so far remained rather marginal in the research landscape. The present anthology is an attempt to address this research gap and to show possible potentials of a synthetic consideration of landscape and play by means of first approximations. Accordingly, the present introductory contribution explains the relevance of the addressed topics also against the background of the digitalization of the world and gives a brief overview of the collected contributions.KeywordsLandscapeGamePlayVirtualityAugmented RealityBoard GamesVideo GamesDigitalizationContingencyComplexity

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