Abstract

The rapid proliferation of user devices with access to mobile broadband has been a challenge from both the operation and deployment points of view. With the incorporation of new services with high demand for bandwidth such as video in 4K, it has been deemed necessary to expand the existing capacity by including new bands, among which the unlicensed 5-GHz band is a very promising candidate. The operation of future 3GPP (Third Generation Partnership Project) mobile network standards deployments in this band implies the coexistence with other technologies such as WiFi, which is widespread. In this context, the provision of Quality of Service (QoS) or Quality of Experience (QoE) becomes an essential asset and is a challenge that has yet to be overcome. In this sense, 3GPP has proposed a traffic prioritization method based on the Listen Before Talk access parameters, defining a series of priorities. However, it does not specify how to make use of them, and even less so in potentially conflicting situations. This paper assesses the end-to-end performance of downlink unlicensed channel priorities in dense scenarios via implementing a novel simulation setup in terms of both multi-service performance and coexistence.

Highlights

  • The fourth generation of mobile telephony Long-Term Evolution (LTE) seems to have reached its maturity in commercial deployments

  • A simulated setup was developed based on ns3, implementing on top a framework for the simultaneous execution of Real Time Video Streaming (RTVS) and File Transfer Protocol (FTP) services and the multi-layer monitoring of their performance

  • If we look at the metrics of the FTP Background traffic (Figure 5), i.e. File Transfer Mean Throughput and the File Transfer Mean Delay, it can be seen that in Priorities 1 and 2 there is a significant drop in quality

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Summary

Introduction

The fourth generation of mobile telephony Long-Term Evolution (LTE) seems to have reached its maturity in commercial deployments. The contribution of the present work is on the end-to-end assessment of the LBT channel access priorities configurations in order to provide QoS and Quality of Experience (QoE) To this end, two types of services were simulated in an indoor dense environment, one of them being real-time (video streaming) and the other non-real-time (FTP) for different levels of traffic intensity. Two types of services were simulated in an indoor dense environment, one of them being real-time (video streaming) and the other non-real-time (FTP) for different levels of traffic intensity This is the first time that a multi-service end-to-end performance is assessed in the LBT-based 3GPP standards—WiFi coexistence literature leading to key conclusions on the performance of each priority and recommendations for future QoE-based use of LBT channel access configurations.

Unlicensed Medium Access Mechanisms
Evaluation Framework
Background
Performance Indicators
Key Quality Indicators
Background Traffic User Performance Indicators
Fairness
In case of null hypothesis rejection compare Dmax wih Dα value
Performance Assessment
Scenario
Background traffic
User Traffic
Conclusions
Full Text
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