Abstract

This paper reports on a case study on the implementation of ‘language games’ as a pedagogical tool for analyzing, assessing and promoting the quality and the level of collaborative knowledge building in online learning dialogues. Part of the overall objective is to explore the use, strength, weaknesses, and limitations of using the method in the context of an online senior level university course (on-campus and off-campus continuing education) on Global Change. In this investigation, the insight from using a theoretical perspective of language games is elucidated and discussed in relation to the benefits of other theoretical approaches. Applying an analytical perspective of language games, sequences of online dialogues are analyzed in order to understand their specific characteristics and to diagnose the quality of the collaborative knowledge-building processes. To what extent do language games reveal true knowledge building in an online learning environment? Results of this study suggest that language games may function as a tool for diagnosing quality in online collaborative knowledge-building processes. Furthermore, their possible use as an instructional tool for promoting more authentic collaborative online learning is discussed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.