Abstract

AbstractA digital map of the built environment is useful for a range of economic, emergency response, and urban planning exercises such as helping find places in app driven interfaces, helping emergency managers know what locations might be impacted by a flood or fire, and helping city planners proactively identify vulnerabilities and plan for how a city is growing. Since its inception in 2004, OpenStreetMap (OSM) sets the benchmark for open geospatial data and has become a key player in the public, research, and corporate realms. Following the foundations laid by OSM, several open geospatial products describing the built environment have blossomed including the Microsoft USA building footprint layer and the OpenAddress project. Each of these products use different data collection methods ranging from public contributions to artificial intelligence, and if taken together, could provide a comprehensive description of the built environment. Yet, these projects are still siloed, and their variety makes integration and interoperability a major challenge. Here, we document an approach for merging data from these three major open building datasets and outline a workflow that is scalable to the continental United States (CONUS). We show how the results can be structured as a knowledge graph over which machine learning models are built. These models can help propagate and complete unknown quantities that can then be leveraged in disaster management.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.