Abstract

Abstract To help meet an educational and societal requirement for all students to enjoy, have confidence and ability in creativity and technology, the “Kids Inspiring Kids in STEAM” (KIKS) EU project adopted an intensive Hothousing process challenging students in Finland, Spain, Hungary and the United Kingdom to engage in collaborative problem solving to develop solutions to: “How would you get your schoolmates to LOVE STEAM?” The project provided a process and technology toolkit for students, including those with special educational needs, to achieve their solutions. A completion rate of 90% suggested that all schools and students could cope with and enjoy the process and associated technology toolkit, which featured social media plus Micro:bit, Tracker and GeoGebra for data collection and modelling. We have extended the toolkit with simulation software and a graphical programming environment to produce realistic animations of objects in motion. Thus students will have a creativity and technology toolkit to experience the kinds of techniques and skills used by software engineers in the video, games and special effects industries. The toolkit will be on the GeoGebra platform which, in addition to mathematics, embraces STEAM and social media.

Highlights

  • PISA and EU2020 all recommend that children’s education should foster enjoyment, self-belief and the stamina to address complex problems and situations in STEAM subjects (OECD, 2018). How might this translate into young people working with STEAM? The International Erasmus+ Project KIKS (Kids Inspiring Kids in STEAM) approached this challenge by asking students in the UK, Finland, Spain and Hungary: “How would you get your schoolmates to LOVE STEAM?” focussing on a number of perspectives: –– Inclusion – how do we make the project accessible to both able and less able students including those with special needs? –– Process – how do we offer a process which gets the right balance of support and creativity? –– Tools – what technology tools and combination of tools can be used to support students in this process?

  • It may be that the one-to-one ‘child- centred’ approach undertaken in special needs schools is compatible with the KIKS approach

  • Engaging all children requires a process and tools which support creative problem solving in STEAM

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Summary

Introduction

Abstract: To help meet an educational and societal requirement for all students to enjoy, have confidence and ability in creativity and technology, the “Kids Inspiring Kids in STEAM” (KIKS) EU project adopted an intensive Hothousing process challenging students in Finland, Spain, Hungary and the United Kingdom to engage in collaborative problem solving to develop solutions to: “How would you get your schoolmates to LOVE STEAM?” The project provided a process and technology toolkit for students, including those with special educational needs, to achieve their solutions. PISA and EU2020 all recommend that children’s education should foster enjoyment, self-belief and the stamina to address complex problems and situations in STEAM subjects (OECD, 2018). How might this translate into young people working with STEAM? How might this translate into young people working with STEAM? The International Erasmus+ Project KIKS (Kids Inspiring Kids in STEAM) approached this challenge by asking students in the UK, Finland, Spain and Hungary: “How would you get your schoolmates to LOVE STEAM?” focussing on a number of perspectives: –– Inclusion – how do we make the project accessible to both able and less able students including those with special needs? –– Process – how do we offer a process which gets the right balance of support and creativity? –– Tools – what technology tools and combination of tools can be used to support students in this process?

Inclusion
Process
Toolkit
Student Projects
Conservation of Energy
Kitronik
Traffic lights problem
International Collaboration
Evaluation
Hothousing for both mainstream schools and excluded students
International on-line collaboration
Positive student response
Positive teacher response
On-going Work and Future Directions
Conclusions
Full Text
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