Abstract

To show the traditional Chinese painting and the spiritual culture of universities, highlight the artistic accumulation and cultural heritage, analyze the value and significance of digitalizing the Museum of Ancient High-Imitative Calligraphy and Painting, Qingdao Agricultural University (QAU) is regarded as the research object. The design principles of the digital museum are clarified by understanding the specific user needs, and the 3DS Max is utilized to develop a roaming system for the Museum of Ancient High-Imitative Calligraphy and Painting of QAU through Unity3d, a Virtual Reality (VR) software platform. Besides, the perspective control, collision detection of virtual characters and scenes, and control of pop-up information display windows are realized to achieve the interactive design of users and the QAU digital museum system. Finally, from the four aspects of resource content, information presentation, resource presentation, and learning effect, a comprehensive evaluation is conducted. The research results show that more than 80% of people think that the content satisfaction of virtual system resources is high, which is more scientific and accurate; more than 65% think that the information is presented better, and 87% think that the system is open enough; in addition, nearly one-third of the visitors believe that using the system can initiate their interest and motivation in learning. This shows that the learning and cultural communication effects of the virtual system are more obvious. This system realizes the objective of disseminating traditional classic art culture and values by new technical means, which has reference significance for research in other fields.

Highlights

  • Museums are carriers for disseminating, preserving, and displaying historical and cultural knowledge, science, technology, and social features to the public

  • The results show that: 37.1% of the users think that the system has good diversity, which can meet the needs of different groups of people; for the aesthetics of the interface, more than 80% think that it is very beautiful and satisfactory, of which more than 65% think the quality of the virtual museum is better than other products on the market

  • Taking the visitors who visited the entity Museum of Ancient HighImitative Calligraphy and Painting of Qingdao Agricultural University (QAU) as an example, the process of the visit is nothing more than individual visits; the instructor explains to the individual visitors, which is exactly the same way that the instructor explains to the group visitors

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Summary

Introduction

Museums are carriers for disseminating, preserving, and displaying historical and cultural knowledge, science, technology, and social features to the public. With the development of China’s culture and education, museums have been valued by more people [1]. The major function of museums is to spread the scientific and technological concepts, cultural connotations, and true meaning of life to the visitor through entertainment and art [2]. The digital museum can drive visitors to learn and experience digital history and culture through multimedia forms, such as pictures and videos [3]. Research on digital museums started in the United States. With the continuous development and popularization of computer technology [4], [5], US scientists incorporated the collection information into the network database system to make

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