Abstract

The aim of this research is to find out the effectiveness of traditional games “engklek” in the liveliness studying of PPKn third grade students of SD N 1 Karangmulyo Kendal. The type of this research is experimental research in the form of Pre-Experimental Design, because there is no control variable, and the sample is not randomly selected. Pre-Experimental Design that used is One Group Pretest-Post Test Design. The study population was third grade students of SD N 1 Karangmulyo Kendal which will be used as the experimental class. The samples taken in this study were all third grade students of SD N 1 Karangmulyo Kendal consisting of 10 males and 10 females to be sampled using Saturated Sampling techniques. The data of this research were obtained through interviews, observations with the pretest post test, and documentation. Based on the results of the analysis the data tested was obtained = 11,723. Then consulted with a table with db = (+) - 2 = (20 + 20) - 2 = 38 and a significance level of 5% is known = 2.021 so> that is 11.723> 2.021. Thus H0 is rejected and Ha is accepted. This means that there are differences in the average score of the pretest and post test. From the calculation results is known that the average post test score is higher than the average pretest score of 35.55> 23.1. Then it can be interpreted that traditional game “engklek” is effective to students liveliness studying.

Highlights

  • PENDAHULUAN Pendidikan yang berkualitas sangat diperlukan untuk mendukung terciptanya manusia cerdas dan terampil yang diharapkan mampu mengikuti perkembangan zaman yang terjadi

  • The aim of this research is to find out the effectiveness of traditional games “engklek” in the liveliness studying of PPKn third grade students of SD N 1 Karangmulyo Kendal

  • The study population was third grade students of SD N 1 Karangmulyo Kendal which will be used as the experimental class

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Summary

Keefektifan Permainan Tradisional Engklek Terhadap Keaktifan Belajar PPKn

PENDAHULUAN Pendidikan yang berkualitas sangat diperlukan untuk mendukung terciptanya manusia cerdas dan terampil yang diharapkan mampu mengikuti perkembangan zaman yang terjadi. Pada pembelajaran PPKn yang demikian guru dapat memperbaiki dengan menggunakan metode permainan. Hal itu cenderung dirasakan siswa dalam penyajian materi yang kurang menarik dan kurangnya penggunaan variasi model, media, dan metode permainan tersebut sehingga membuat siswa kurang aktif dan tanggap dalam memahami serta menangkap materi PPKn. Siswa terlihat pasif dan tidak menunjukkan sikap antusias dalam kegiatan pembelajaran di kelas. Solusi yang dapat digunakan untuk mengatasi masalah yang dihadapi adalah dengan mengembangkan metode permainan yang dapat meningkatkan keaktifan belajar siswa dalam kegiatan pembelajaran menggunakan permainan tradisional engklek. Berdasarkan uraian diatas, maka peneliti membuat gagasan untuk memecahkan masalah dalam pembelajaran PPKn yang ada di SD N 1 Karangmulyo Kendal dengan menggunakan permainan tradisional engklek sebagai alternatif pemecahan masalah dengan judul “Keefektifan Permainan Tradisional Engklek terhadap Keaktifan Belajar PPKn Siswa Kelas III SD N 1 Karangmulyo Kendal”. Dengan penggunaan permainan tradisional engklek diharapkan peserta didik lebih aktif dan antusisas mengikuti proses pembalajaran PPKn di kelas

METODE PENELITIAN
Skor terendah
Keaktifan Baik

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