Abstract

The grouping of data can be used in the development strategy of an educational game application. The process of grouping data that initially behaved differently into several groups that now behaved more uniformly. As well as grouping the data on the difficulty level of the questions on the educational game question board. This grouping of questions is needed to get the dominant values ​​that will be the characteristics of each group of questions that exist. The clustering method is quite widely used to overcome problems related to data grouping. This clustering is a method of grouping based on the size of the proximity, the more accurate the cluster formed, the clearer the similarity of the difficulty level of the questions. Thus, educational game developers can determine the strategy for placing the existing questions more precisely. Many clustering methods can be used to group the data on this question, including K-Means and Fuzzy C-Means (FCM) which are then optimized using the Algorithm Genetics. From the results of the research conducted, optimization gives better results for clustering questions.

Highlights

  • Games are one of the most popular entertainment media today [1]

  • Educational games are classified as innovations in the world of education, which are a combination of learning and playing [3]

  • Today's technological developments affect the development of educational games, where what was once only a conventional game is developing into a multimedia-based game

Read more

Summary

Introduction

Games are one of the most popular entertainment media today [1]. Games can be played by anyone, both children and adults, depending on the type of game chosen [2]. One type of game is an educational game. Educational games are classified as innovations in the world of education, which are a combination of learning and playing [3]. Today's technological developments affect the development of educational games, where what was once only a conventional game is developing into a multimedia-based game. Examples of educational games include RPM games, puzzle games, mix and match, and so on

Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.