Abstract

<p>En el presente trabajo mostramos cómo modelizar y analizar la resolubilidad de<br />algunos puzzles, rompecabezas y juegos matemáticos, haciendo uso de conceptos básicos de la teoría de grupos y del sistema algebraico computacional GAP (Groups, Algorithms and Programming). Se trata de motivar al alumnado que se inicia en esta teoría algebraica y al mismo tiempo mostrar su aplicabilidad de una forma lúdica para aquellos estudiantes ya iniciados en este campo.</p>

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