Abstract

Abstract The study of dialectal microvariation in spoken Spanish faces challenges due to the absence of an adequate morpho-syntactically annotated and parsed corpus. Therefore, this article introduces a novel technique, a game-based approach, for creating resources for non-standard Spanish language varieties. The article provides an overview of the progress in designing three Games With A Purpose (GWAPs) prototypes, to wit, Agentes, Tesoros, and Anotatlón. These games aim to facilitate the confirmation and correction of the morpho-syntactic tagging task of the COSER-AP (Corpus Oral y Sonoro del Español Rural-Anotado y Parseado, ‘Annotated and Parsed Audible Corpus of Spoken Rural Spanish’). First, the article presents the methodology used to build the games. Second, it offers a detailed description of the implemented Game Design Elements (GDEs). Finally, the article discusses the results of a pilot evaluation that assesses player enjoyment and the linguistic accuracy. Findings are promising, with Tesoros and Anotatlón demonstrating high levels of enjoyment. Additionally, Agentes proves to be effective in collecting a large number of annotations. The linguistic accuracy also shows potential benefits of gamified approaches in linguistic annotation tasks. However, it also emphasizes the importance of considering regional in player assessment and training them in multidialectal contexts.

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