Abstract

Through games a motivating learning climate is provided, generating mainly positive emotions among the students by the very nature of the game. However, while the early stages are the most important for emotional well-being development, research about scientific knowledge of emotional physical education in children is still scarce. The aims of this study were to analyze the intensity of emotions (positive or negative) produced when players took part in games of different social structure, with or without competition (winner or loser), with or without sport experience and to examine the explanations given by the participants for these emotional experiences. Participants (N = 152) were recruited from two Spanish elementary school. We applied Student’s t-test and one-factor ANOVA. Students’ subjective comments were classified through content analysis in macro-categories and we used the Chi-square Automatic Interaction Detector (CHAID, implemented in SPSSTM Answer Tree® 13.0). The application of a mixed-methods approach identified statistically significant differences in four variables: (a) the type of emotion, (b) motor domain, (c) type of outcome (winning, losing, and non-competitive), and (d) sport experience. The intensity of positive emotions was higher (M = 3.71, SD = 0.893) than negative emotions (M = 1.18, SD = 0.253, p < 0.001). Furthermore, negative emotions were felt with different intensities (F3 = 3.82, p = 0.011, ES = 0.071), depending on the motor action domain. Comments referring to negative emotions were more frequent in individual games. Winning was associated significantly (p < 0.05) with the highest intensity ratings of positive emotions, whereas losing produced the highest values for negative emotions. The intensity ratings for positive or negative emotions not were different between non-competitive games and competitive games. The sport experience relativizes the mean of emotional intensity, both positive and negative. The present study brings the value of considering games as a key role to promote a physical education addressed to the education of social-emotional well-being in schoolchildren, as the basis of academic training. Furthermore, the results could benefit teachers as well as coaches have scientific input to organize teaching content, generating the desired motor behaviors together with positive experiences.

Highlights

  • When a child is playing, he makes decisions, establishes social relationships, responds with motor actions and lives a unique emotional scenario

  • The results derive from three relevant interactions: (a) type of emotion and type of motor action domain; (b) type of emotion, type of outcome, and type of motor action domain; and (c) type of emotion and sport experience

  • The results of the intra-subject relations showed that the negative emotions were felt with different intensities (F3 = 3.82, p = 0.011, effect size (ES) = 0.071), depending on the motor action domain

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Summary

Introduction

When a child is playing, he makes decisions, establishes social relationships, responds with motor actions and lives a unique emotional scenario. The interaction of each of these dimensions (cognitive, social, physical, and emotional) is what is known according to Parlebas (2018) as the “pedagogy of motor behaviours.”. The motor skills are not the main reference, but instead the person who moves, making decisions, acting by emotional impulses, and interaction with other players (Lavega, 2018). The emotional experience is conditioned by the very nature of the game, offering various motor behaviors (Shahid et al, 2008). The players’ characteristics, their fears, worries, hobbies, or sport experience (Gea et al, 2016), understood as the external logic of the game, will influence their emotions (Alcaraz-Muñoz et al, 2017) and even their degree of enjoyment of the game (García et al, 2010). The players act differently, for example, in hide-and-seek, there are children who prefer to remain hidden until the last moment to avoid being caught, whereas others, on the contrary, more enjoy assuming the risk of being caught

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