Abstract

The paper aims at reflecting on the potential of digital games to convey meaning, tell stories and, most importantly, become a tool to discover and experience the actual world. Using as a case study the experience of the Urban Histories Reloaded. Creatività videoludica per azioni di cittadinanza (Urban Histories Reloaded. Digital Game Creativity for citizenship actions) project (UHR), we will discuss the role digital games can play in activating territorial processes, by favouring the engagement with the actual world as well as with playful approaches to city living. In particular, we will focus on the artist residency for game designers, game artists, and game programmers held in Padua between September and October 2020 within the frame of the project and on its main outcome, the mobile game MostaScene. MostaScene consists of a fifteen-minute mobile game set in District 5 Armistizio-Savonarola of Padua. Both its design and its overall content have intertwined with the urban space since the very beginning. Above all, we will inspect the use of digital games for city-making actions via two different paths: on the one hand, through the involvement of stakeholders (public institutions and specific groups, but also and most importantly citizens) as co-designers; on the other hand, using digital games as non-functional experiences that may encourage innovative interpretations of the urban space for player. From a theoretical perspective, this research requires us to look at digital games as both fictional worlds that involve imagination and interpretation, as well as digital worlds that are experienced as part of reality in a phenomenological sense. Once this is acknowledged, we can provide an overview of how games can tackle reality and engage with the actual world.

Highlights

  • Using as case study the experience of Urban Histories Reloaded

  • Digital Game Creativity for citizenship actions) project, with a focus on the mobile game MostaScene, we will discuss the role digital games can play in activating territorial processes, by favouring the engagement with the actual world as well as with playful approaches to city living

  • MostaScene is a fifteen-minute mobile game inspired by the place where the residency was set, District 5 Armistizio-Savonarola in Padua, as well as its design and its overall content which were intertwined with the urban space since the very beginning

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Summary

A TRANSCULTURAL RESEARCH JOURNAL

ISSUE 1 – Between Texts and Images: Mutual Images of Japan and Europe ISSUE 2 – Japanese Pop Cultures in Europe Today: Economic Challenges, Mediated Notions, Future Opportunities ISSUE 3 – Visuality and Fictionality of Japan and Europe in a Cross-Cultural Framework ISSUE 4 – Japan and Asia: Representations of Selfness and Otherness ISSUE 5 – Politics, arts and pop culture of Japan in local and global contexts ISSUE 6 – Mediatised Images of Japan in Europe: Through the Media Kaleidoscope ISSUE 7 – Layers of aesthetics and ethics in Japanese pop culture ISSUE 8 – Artists, aesthetics, and artworks from, and in conversation with, Japan part 1 (of 2) ISSUE 9 – Artists, aesthetics, and artworks from, and in conversation with, Japan part 2 (of 2). The illustrations and photographs, in particular, are reproduced in low digital resolution and constitute specific and partial details of the original images They perform a merely suggestive function and fall in every respect within the fair use allowed by current international laws. SCIENTIFIC BOARD Marco BELLANO, Department of Cultural Heritage, University of Padova (Italy); JeanMarie BOUISSOU, International Research Centre, European Training Programme Japan, Sciences Po CERI (France); Christian GALAN, Centre of Japanese Studies (CEJ), INALCO, Paris (France); Marcello GHILARDI, Department of Philosophy, University of Padova (Italy); Paolo LA MARCA, Department of Humanities, University of Catania (Italy); Pascal LEFÈVRE, LUCA School of Arts, Campus Sint-Lukas Brussels (Belgium); Boris LOPATINSKY, Centre de recherche en études philologiques, littéraires et textuelles, Université Libre de Bruxelles (Belgium); Ewa MACHOTKA, Department of Asian, Middle. Stefano CASELLI | University of Malta Farah POLATO & Mauro SALVADOR | University of Padua, Italy

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