Abstract

Addiction to video games begins as a harmless pastime but may quickly spiral out of control, affecting every aspect of one’s life. Research helps determine why some people are drawn to video games and have a short attention span and a penchant for risky activities. Gaming caters to the boredom-prone and sensation-seeking natures common among young people, who are also more likely to try new activities without considering the consequences. Pathological problems and abnormal behaviours can be avoided by just being aware of the effects of gaming and how people respond to them. The current study focuses on college students’ propensity for gaming addiction, sensation seeking, and boredom. One hundred individuals (50 men and 50 women) were assessed using Gaming Addiction Scale (GAS), Arnett’s Inventory of Sensation Seeking (AISS), and Boredom Proneness Scale (BPS). The findings show a strong relationship between compulsive gaming, the desire for novel experiences, and the tendency to get bored quickly. Thus, a person’s propensity towards experience seeking and ennui is profoundly affected by their gaming addiction.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.