Abstract

The mobile edge computing (MEC) paradigm provides a promising solution to solve the resource-insufficiency problem in mobile terminals by offloading computation-intensive and delay-sensitive tasks to nearby edge nodes. However, limited computation resources in edge nodes may not be sufficient to serve excessive offloading tasks exceeding the computation capacities of edge nodes. Therefore, multiple edge clouds with a complementary central cloud coordinated to serve users is the efficient architecture to satisfy users’ Quality-of-Service (QoS) requirements while trying to minimize some network service providers’ cost. We study a dynamic, decentralized resource-allocation strategy based on evolutionary game theory to deal with task offloading to multiple heterogeneous edge nodes and central clouds among multi-users. In our strategy, the resource competition among multi-users is modeled by the process of replicator dynamics. During the process, our strategy can achieve one evolutionary equilibrium, meeting users’ QoS requirements under resource constraints of edge nodes. The stability and fairness of this strategy is also proved by mathematical analysis. Illustrative studies show the effectiveness of our proposed strategy, outperforming other alternative methods.

Highlights

  • Mobile applications with immersive experience are becoming popular and will be killer applications in 5G networks

  • We evaluate the performance by comparing the operational cost and task completion time obtained from our strategy with those from other alternatives vs. the number of offloaded task

  • We investigated the problem of task offloading in the mobile edge computing (MEC) cloud platform

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Summary

Introduction

Mobile applications with immersive experience are becoming popular and will be killer applications in 5G networks. According to the work [1], the global market in augmented reality (AR) and virtual reality (VR) will develop quickly in the future world. Other applications, such as online games and mobile health care, developed rapidly in the past few years. Diverse commercial devices, such as Google’s Glass, Facebook’s Oculus, Samsung’s Gear VR, and HTC’s Vive, are available to support applications with immersive experience in real time. There are still some problems to enable these new types of applications to support user mobility. The rendered high-resolution 360-degree video would be streamed back to the headset by high-speed

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