Abstract
Three-dimensional (3D) video systems based on Depth-image-based Rendering (DIBR) include both texture videos and corresponding depth maps. The joint coding of texture and depth video is important for the 3D video data. In this paper, a joint bit allocation and rate control method is proposed for 3D video coding. First, the characteristics of bit allocation and rate control are investigated. Second, a generic exponential distortion model is derived for joint video coding. Finally, based on the distortion model, the joint bit allocation problem is formulated as a constrained optimization problem and solved through the Lagrangian multiplier method. The system performance has been evaluated with several 3D video sequences. Experimental results demonstrate that the proposed method achieves excellent rate-distortion performance.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.