Abstract
The evidence of a growing interest in business games being published in congresses as the EnANPAD and in CAPES selected journals stimulated execute this research, in order to integrate ideas and experiences among Brazilian researchers and professors. Those professors registered at CNPq s database Lattes that held a PhD and that were specialized on the subject were invited to give their opinion about the perspectives on business game adoption by undergraduate and graduate programs in Business Administration in the next 5 years. They pointed positive and negative issues that can incentive or make difficult the expansion of business games for educational purposes. There was a consensus that the adoption of business games will grow from 2005 to 2010. The number of undergraduate programs using this educational tool will grow 250% on average. The main source of incentive will be the demand from students. By the other side the main source of restriction will be the lack of prepared professors. Those data are coherent with other researches and urge for an integration of efforts in order to improve management education in Brazil.
Highlights
André Rosenfeld Rosas 1 Antonio Carlos Aidar Sauaia 2 invited to give their opinion about the perspectives on business game adoption by undergraduate and graduate programs in Business Administration in the 5 years
Os resultados ou relatórios emitidos pelo simulador são fontes de dados para as empresas avaliarem e, se necessário, revisarem suas estratégias, para que sejam tomadas novas decisões
In: Encontro Anual da Associação dos Programas de Pós-graduação em Administração, 28, 2004, Curitiba, Anais do 28o ENANPAD
Summary
Há pelo menos duas décadas a distância entre teoria e prática nas escolas de administração vem sendo observada e criticada (ZAJDSZNAJDER, 1981, p.78). Mattar (1998) realizou uma pesquisa com 120 alunos e 371 exalunos da Faculdade de Economia, Administração e Contabilidade da Universidade de São Paulo (FEA/USP) e identificou a necessidade de disciplinas integrativas e atividades práticas para complementar os conceitos apreendidos de teorias. Em 1974, nos EUA, foi criada a Association for Business Simulation and Experiential Learning, uma associação nacional norte-americana de professores de Administração e disciplinas correlatas, que congrega instrutores interessados em favorecer a aprendizagem vivencial por meio de Jogos e Simulações. Sauaia (1995, p.14) em sua pioneira tese de doutoramento identificou que apenas algumas das grandes escolas de Administração se utilizavam, regularmente, dos jogos de empresas na década passada: FEA/USP, EAESP/FGV, FAAP, PUC, UFRJ, UFRGS e ESPM. Um dos benefícios esperados neste compartilhamento é a identificação de uma percepção comum das principais restrições para a propagação do uso desta ferramenta no processo educacional
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