Abstract

ContextTabletop role-playing games (TTRPG) have shown their relevance in play and narrative therapy. However, they have been little studied in the psychodynamic field although their characteristics make them a particularly interesting mediation in adolescents’ psychotherapy. ObjectivesThe aim of this article is to specify the characteristics of role-playing games, and to define how they revive symbolization and the identity construction process. MethodWe will rely on the notions of interactivity and intercreativity to define the characteristics of TTRPG, and their interactions with some of the fundamental therapeutic processes. We will draw on a psychoanalytical approach as well as a ludological and narratological one to define this mediation. ResultsInteractivity and intercreativity directly influence the processes of immersion in game and fiction. They also influence identification with the character embodied by the player. The interaction between these different ingredients supports processes of psychic transformation. ConclusionInteractivity is a fundamental element in the emergence of agentivity. It is therefore a particularly interesting ingredient in adolescent therapy. Moreover, recourse to other theoretical fields appears necessary when envisioning a TTRPG psychotherapeutic mediation.

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