Abstract

Presents a 3D graphics library written in Java, called JavaGL (Java Graphics Library), to provide 3D graphics capabilities over a network. To make the 3D graphics library easy to learn and use, we define the application programming interface (API) in a manner quite similar to that of OpenGL, since OpenGL is a de facto industry standard. Furthermore, we have also developed a network library called JavaNL (Java Network Library) and combined it into JavaGL so that a programmer can develop multi-participant 3D graphics applications more easily using JavaGL and JavaNL. Implementation issues and performance evaluations are addressed.

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