Abstract

In general, graphical interface is the most direct communication between the content service and user for Java’s mobile devices, but in order to enhance the diversification of a graphical user interface is through third-party’s developed platform, so as to simplify the process of service development and reach the ideal cross-platform deployment. Therefore this study raises a Java ME’s platform and applies to game development for content service client engine architecture, and as two-dimensional render module was designed to explore the core. The naming principle of programming is replaced by common roles of functions in the movie industry. Without affecting the performance of render module on the premise, to join the scene showed, physical effects and image processing in order to strengthen the user's visual experience. In addition this study of the engine module is an object-oriented design and combines Java's characteristics of cross-platform and standard graphics funtions, so that the dependencies between with render module and platform devices can be reduced to the smallest extent. Therefore, to enable services of mobile devices with advanced graphics rendering capabilities, believe that only showed the need for transplantation as the module itself can be reached. Finally, this study has been reached initial results, the current prototype system, whether in the simulator or the actual machine, still maintain at least 14 fps. However, according to the development process of this study, we can see the Mobile Content Service Engine in addition to own modules’ design, and still need to develop editors for the development of complex game content service.

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