Abstract

The properties of a packet radio network in the presence of active interference are discussed. Both the jammer and the network nodes are subject to an average power constraint. The network uses slotted ALOHA multiple access schemes and some simple fixed routing strategies with constant transmitter power. By using a game-theoretic approach the situation is considered as a two-person constant-sum game. The author defines network performance as the values of the game in terms of the expected forward progress of a packet. Both the performance and the optimum strategies for access and jamming are investigated.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

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