Abstract

Literary texts have played an essential role in the media environment of digital games since the 1970s. Giovanni Tagliamonte and Yaochong Yang explore the persistence of this close relationship in contemporary culture. The two contributions review the popular sub-genre of Isekai novels-their typical elements, their production cycles, their game logic, and protocological character-as well as two game adaptations of Isekai novels. They argue that Isekai novels, by adapting elements of Japanese Role-Playing Games (JRPG), are critical paratextualizations of game systems while the adaptations of these novels back into games »end up undermining the essence of their original works-[Isekai novels] are critiques of systems but once adapted into systems they lose their respective critiques.« (»Isekai: Tracing Interactive Control in Non-Interactive Media.«)

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