Abstract
Appropriate social problem solving constitutes a critical skill for individuals and may rely on processes important for self-generated thought (SGT). The aim of the current study was to investigate the link between SGT and social problem solving. Using the Means-End Problem Solving task (MEPS), we assessed participants' abilities to resolve daily social problems in terms of overall efficiency and number of relevant means they provided to reach the given solution. Participants also performed a non-demanding choice reaction time task (CRT) and a moderately-demanding working memory task (WM) as a context in which to measure their SGT (assessed via thought sampling). We found that although overall SGT was associated with lower MEPS efficiency, it was also associated with higher relevant means, perhaps because both depend on the capacity to generate cognition that is independent from the hear and now. The specific content of SGT did not differentially predict individual differences in social problem solving, suggesting that the relationship may depend on SGT regardless of its content. In addition, we also found that performance at the WM but not the CRT was linked to overall better MEPS performance, suggesting that individuals good at social processing are also distinguished by their capacity to constrain attention to an external task. Our results provide novel evidence that the capacity for SGT is implicated in the process by which solutions to social problems are generated, although optimal problem solving may be achieved by individuals who display a suitable balance between SGT and cognition derived from perceptual input.
Highlights
The social world poses many of the most complex problems that we as a species have to solve
We were interested in examining whether general self-generated thoughts (SGT) levels or specific types of SGT are linked to social problem-solving abilities
Our findings do not support the hypothesis that different types of SGT may have different links to social problem solving
Summary
The social world poses many of the most complex problems that we as a species have to solve. Recent work in psychology and cognitive neuroscience has highlighted that in daily life cognition is not always generated from perceptual information. Instead states such as mindwandering or daydreaming illustrate that humans have the capacity to self-generate thoughts based on previously-stored information rather than events present in the perceptual environment (Smallwood, 2013). Despite the high frequency of SGT in daily life, there is no clear consensus on the purpose that these experiences may serve. The current experiment examines whether these states may be related to social problem solving processes
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