Abstract

The purpose of this chapter is to examine the meaning of “place” in social virtual worlds, focusing on Second Life. We address questions that include the following: How do geographers view place? How can geographical points of view be used to inform how place is defined in a social virtual world? Can we identify a classification of places in a social virtual world like Second Life? We begin with a review, guided by Cresswell, of how place is conceptualized by geographers. We consequently propose a definition of place in social virtual worlds to include locations that are viewed as real and inhabited by real selves in avatar form, a source of meaning and affect for place occupants and their users, constituted by a gathering of heterogeneous entities and forces in relation with the virtual environment at multiple scales, and constantly emerging or becoming. We suggest and examine a classification of social virtual worlds that include commercial/government/public places, places for embodiment re-creation, places for improvement and respite, places for intellectual and artistic engagement, and primarily residential places. We conclude that place is still a place in social virtual worlds, though different from actual-world equivalents in response to the affordances and shortcomings associated with the technology.

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