Abstract
Object-based warping is a visual illusion in which dots appear farther apart from each other when superimposed on an object. Previous research found that the illusion's strength varies with the perceived objecthood of the display. We tested whether objecthood alone determines the strength of the visual illusion or if low-level factors separable from objecthood also play a role. In Experiments 1-2, we varied low-level features to assess their impact on the warping illusion. We found that the warping illusion is equally strong for a variety of shapes but varies with the elements by which shape is defined. Shapes composed of continuous edges produced larger warping effects than shapes defined by disconnected elements. In Experiment 3, we varied a display's objecthood while holding low-level features constant. Displays with matched low-level features produced warping effects of the same size even when the perceived unity of the elements in the display varied. In Experiments 4-6, we tested whether displays with low-level features predicted to be important in spatial warping produced the visual illusion even when the display weakly configured into a single object. Results showed that the presence of low-level features like contour solidity and convexity determined warping effect sizes over and above what could be accounted for by the display's perceived objecthood. Our findings challenge the view that the spatial warping illusion is solely object-based. Other factors like the solidity of contours and contours' position relative to reference dots appear to play separate and important roles in determining warping effect sizes. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
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