Abstract

Background: The increasing number of people living with post-stroke sequels has stimulated the search for novel tools to improve the efficacy of the post stroke rehabilitation. Common upper extremity impairments after stroke include paresis, loss of fractionated movement, abnormal muscle tone and/or changes in sensitivity. Virtual reality has been proposed as a novel therapeutic tool for motor rehabilitation. Among the virtual reality devices with potential for use in hemiparetic upper limb rehabilitation, the Nintendo Wii ™ (NW) stands out as a portable, easy-to-use, low-cost alternative that offers good reliability. However, the transferring of the motor gains obtained by game training to other activities needs be more investigated because this is an essential requirement for using in rehabilitation.

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