Abstract

Is exergaming a viable tool in the fight against childhood obesity?

Highlights

  • In a recent issue of this journal, Lamboglia and colleagues published a review paper entitled “Exergaming as a strategic tool in the fight against childhood obesity: a systematic review” [1]

  • The rationale for this review was that physical activity levels among children and adolescents are very low, and time spent in sedentary behaviors, especially screen time, is very high in Westernized countries, and this is problematic given that both are known risk factors for childhood obesity and associated comorbidity

  • A systematic review of exergaming was conducted as it may represent an enjoyable way in which children can capitalize on advances in technology to increase energy expenditure and cardiovascular fitness and improve body composition to “combat childhood obesity.”

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Summary

Introduction

In a recent issue of this journal, Lamboglia and colleagues published a review paper entitled “Exergaming as a strategic tool in the fight against childhood obesity: a systematic review” [1]. A systematic review of exergaming ( known as active video gaming) was conducted as it may represent an enjoyable way in which children can capitalize on advances in technology to increase energy expenditure and cardiovascular fitness and improve body composition to “combat childhood obesity.” The authors’ conclusions seem to be based on the more consistent findings of increased energy expenditure of exergaming in comparison to seated video games in the laboratory studies.

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