Abstract

Recently, attention has focused on the development of computer-user interfaces, which combine digital information with physical environments. In this work we have used Computer Vision as to support the concept of marrying the digital world with the physical one. This was proven by developing a novel sensing technology that allows users to use their home computer and an web camera to detect multiple small physical objects, referred to as (e.g. Any pieces of pawns, cars, animals) in a collaborative environment, referred to as Toys (e.g. Play sets or board games). The study comprises the development of novel algorithms that detect the intrusion of hands into the camera's view by monitoring users' actions (move and place). When the user finishes performing the current task by withdrawing their hands from the mobile camera's view, the system automatically responds according to the positions, directions and colours of the moved objects or toys. Toys tracking and identification are based on novel change detection algorithms that allow the system to know which toy or toys have moved in the last turn. Moreover, particular efforts were given to map the positions of the toys in the Interactive Toys Environment to the image coordinates system under various working conditions (e.g. Camera vibration or background slightly moved). Usability and effectiveness of the Interactive Toys Environment are demonstrated through a number of applications of computer games used and played by children. Some of these applications were evaluated in user studies, which have shown that Interactive Toys Environment provides a new application of computer vision to facilitate natural human-computer interaction. It also encourages active thinking and social communication and improves the interaction between users and computers.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.