Abstract

In order to improve the effect of English classroom teaching, this paper builds an immersive teaching model of English classroom based on IoT networks and digital twin technology. Moreover, in order to reduce the cost of the system, simplify the system structure, and enable learners to observe the stereoscopic display image with the naked eye, this paper builds an immersive hemispherical projection teaching system, designs the overall structure of the system and various components of the hardware, and studies the projection image predistortion algorithm. In addition, this paper uses the immersive experience between virtual reality technology and immersive teaching as a connection point to design an immersive teaching based on VR and apply it to teaching practice to test the effect of immersive teaching, and perfect the immersive teaching design model based on VR. Finally, this paper designs an experiment to verify and analyze the performance of the system. The experimental results show that the English classroom immersive teaching model based on digital twin technology constructed in this paper is effective.

Highlights

  • Based on the above analysis, this paper uses digital twin technology to construct an English classroom immersive teaching model, analyzes the corresponding hardware and software structure, and combines experiments to verify it, so as to reform the traditional teaching model and improve the effect of college English teaching

  • Summary and reflection emphasizes the model of student-oriented and teacherassisted, and its instructional design model is based on student activities and teacher-assisted students’ meaning construction. e system constructed in this paper is perfected and developed on the basis of the learningoriented teaching design model, and it fully considers the characteristics of immersive teaching and the reforms that VR technology brings to education

  • Evaluation of the Effect of English Classroom Immersive Teaching System Based on IoT Networks and Digital Twin Technology is paper constructs an English immersive teaching system based on digital twin technology. e system builds a virtual teaching environment based on digital twin technology to enable students to be immersed in the virtual teaching environment. e evaluation of the system effect in this paper is mainly launched from two aspects of system immersion reality and teaching effect

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Summary

Related Work

Virtual Reality (VR for short) has gradually entered people’s daily life and work, and Oculus-based immersive virtual reality has achieved fruitful application results in medical, construction, education, and entertainment applications [4]. In the field of education and teaching, virtual reality technology breaks the traditional learning methods, enables students to interact with each other in a virtual environment, and makes up for the shortcomings of interactivity, contextuality, and immersion in traditional classrooms [6]. E application of immersive virtual reality technology to science curriculum education in colleges and universities aims to explore the characteristics of this teaching mode and give full play to its advantages to help students form scientific cognitive methods and correct scientific views, to enrich classroom learning methods, so as to stimulate students’ enthusiasm for learning and develop students’ creative potential [14]. (7) Root mean square (RMS): the root mean square of a random variable describes the overall size and average level of the data. If the training sample is linearly separable in a Linguistic signs

Design experience
Evaluation stage
Evaluation, summary, reflection and improvement
Summary and reflection
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