Abstract
We present 3D radiation-gas dynamical simulations of an ionization front running into a dense clump. In our setup, a B0 star irradiates an overdensity which is at a distance of 10 pc and modelled as a supercritical Bonnor–Ebert sphere. The radiation from the star heats up the gas and creates a shock front that expands into the interstellar medium. The shock compresses the clump material, while the ionizing radiation heats it up. The outcome of this ‘cloud-crushing’ process is a fully turbulent gas in the wake of the clump. In the end, the clump entirely dissolves. We propose that this mechanism is very efficient in creating short-living supersonic turbulence in the vicinity of massive stars.
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