Abstract

BackgroundWith the global trend of urbanization, there are increasing reports of a possible association between decreased exposure to nature and increased occurrence of mental disorders. New 360° virtual reality (VR) technology using smartphones and portable VR glasses can overcome spatial and temporal limitations to help people deal with mental fatigue in everyday life.ObjectiveOn the basis of attention restoration theory (ART), this study aimed to investigate whether the amplitude of the mismatch negativity (MMN)/P3a complex could act as an event-related potential (ERP) biomarker of involuntary attention restoration during exposure to 360° virtual nature in healthy young adults with different levels of restorative VR experience.MethodsA total of 40 healthy adults completed prequestionnaires on demographics and simulator sickness and postquestionnaires on simulator sickness and perceived restorativeness before and after exposure to virtual nature, respectively. During the VR exposure, brain activity was measured by electroencephalography as participants were asked to conduct a 2-tone passive auditory oddball task.ResultsThe amplitude and latency of the MMN/P3a complex were compared between individuals reporting a highly restorative experience and those reporting a less restorative experience. Although viewing a virtual nature environment, the high restorative group (N=19) exhibited significantly reduced P3a amplitudes compared with the low restorative group (N=20; t38=2.57; P=.02; d=0.59). Particularly, a moderate but significant negative correlation was found between the self-reported restorativeness scores and the P3a amplitudes at the fronto-central region (r=−.38; P=.02). However, the latency of the MMN/P3a complex did not significantly differ between the 2 groups (auditory mismatch negativity: t38=−1.47; P=.15 and P3a: t38=−0.31; P=.76).ConclusionsConsidering individuals’ restorative experience, the amplitude of the fronto-central MMN/P3a complex can potentially be employed as a distinct ERP component of interest in involuntary attention restoration during virtual nature experience in healthy young adults. The findings for the 360° virtual nature experience seem to be consistent with those of previous ERP studies on the effects of meditation practice. This study extends the findings of previous ART and ERP studies of real-world meditation, restoration, and mental fatigue management into the virtual world created by mobile phone–based VR glasses and 360° video content.

Highlights

  • Background some people prefer to enjoy attention-drawing sport or entertainment events to recover from mental fatigue, why do others prefer to walk in or just be exposed to natural environments and why is nature so well known for its restorative effects? From the perspective of the attention restoration theory (ART) [1], exposure to nature serves as a vital ingredient in healthy human functioning, contributing to the replenishment of depleted attentional resources

  • Considering individuals’ restorative experience, the amplitude of the fronto-central mismatch negativity (MMN)/P3a complex can potentially be employed as a distinct event-related potential (ERP) component of interest in involuntary attention restoration during virtual nature experience in healthy young adults

  • Some people prefer to enjoy attention-drawing sport or entertainment events to recover from mental fatigue, why do others prefer to walk in or just be exposed to natural environments and why is nature so well known for its restorative effects? From the perspective of the attention restoration theory (ART) [1], exposure to nature serves as a vital ingredient in healthy human functioning, contributing to the replenishment of depleted attentional resources

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Summary

Introduction

Background some people prefer to enjoy attention-drawing sport or entertainment events to recover from mental fatigue, why do others prefer to walk in or just be exposed to natural environments and why is nature so well known for its restorative effects? From the perspective of the attention restoration theory (ART) [1], exposure to nature serves as a vital ingredient in healthy human functioning, contributing to the replenishment of depleted attentional resources. Some people prefer to enjoy attention-drawing sport or entertainment events to recover from mental fatigue, why do others prefer to walk in or just be exposed to natural environments and why is nature so well known for its restorative effects? Soft-fascinating activities (eg, walking in a park or seeing a sunset) are sufficiently distracting to hold one’s attention, but they leave room for mental reflection and are aesthetically pleasing, which helps to offset the pain that accompanies reflection on serious matters. Hard-fascinating activities (eg, sports or entertainment) fill the mind and rivet one’s attention in an all-consuming fashion, leaving little or no room for mental reflection [1,5]. New 360° virtual reality (VR) technology using smartphones and portable VR glasses can overcome spatial and temporal limitations to help people deal with mental fatigue in everyday life

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