Abstract

eSports is a rapidly growing industry with increasing investment and large-scale international tournaments offering significant prizes. This has led to an increased focus on individual and team performance with factors such as communication, concentration, and team intelligence identified as important to success. Over a similar period of time, personal physiological monitoring technologies have become commonplace with clinical grade assessment available across a range of parameters that have evidenced utility. The use of physiological data to assess concentration is an area of growing interest in eSports. However, body-worn devices, typically used for physiological data collection, may constitute a distraction and/or discomfort for the subjects. To this end, in this work we devise a novel “invisible” sensing approach, exploring new materials, and proposing a proof-of-concept data collection system in the form of a keyboard armrest and mouse. These enable measurements as an extension of the interaction with the computer. In order to evaluate the proposed approach, measurements were performed using our system and a gold standard device, involving 7 healthy subjects. A particularly advantageous characteristic of our setup is the use of conductive nappa leather, as it preserves the standard look and feel of the keyboard and mouse. According to the results obtained, this approach shows 3–15% signal loss, with a mean difference in heart rate between the reference and experimental device of −1.778 ± 4.654 beats per minute (BPM); in terms of ECG waveform morphology, the best cases show a Pearson correlation coefficient above 0.99.

Highlights

  • IntroductionESports is the organised competition of players or teams within video gaming

  • Accepted: 9 November 2021eSports is the organised competition of players or teams within video gaming

  • With the goal of extending the state of the art for devices that do ECG acquisition, our work addresses issues related to electrode materials, sensor integration into the keyboard and mouse, and by adopting a sensor design that requires fewer contact points between the sensor and the body

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Summary

Introduction

ESports is the organised competition of players or teams within video gaming. It is increasingly focused on performance and sporting success, with many professional players receiving a similar level of training to that of elite traditional sports athletes [1]. ESports has steadily entered mainstream entertainment in the last decade, and revolves around players or teams working to beat their counterparts often in a series of objectives. Revenue streams into eSports have ballooned, surpassing $1 billion in 2019 [3]. This has trickled down to major increases in spending within professional teams on players, coaching, and facilities to improve performance. The staff that support the players have expanded to include multiple managers, coaches, physiotherapists, sports psychologists, and data analysts

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