Abstract

The aim of this study is to examine the effect of games played before yoga on social integration and the effect of yoga training on subjective wellness. A total of 34 people with a mean age of 24,885,20 years, who had never practised yoga before, participated in the study. The participants were divided into two groups as game-supported yoga group (n:17) and yoga-only group (n:17). The first group consisted of those who played intra-group acquaintance and mingling games before each beginner-level yoga practice and then practiced yoga (Game+Yoga), while the second group regularly participated in beginner-level yoga practices. Both groups were asked to fill out the Social Integration Scale in Sport (Yılmaz 2006) and Subjective Wellness Scale (Uysal 2014) before and after 8 weeks. Descriptive statistics, Independent T-test, Paired Sample T-test and One Way Anova test were used in the analysis of the data through Spss 24 software. As a result of the findings obtained from the research, it was seen that there was no significant difference between the groups in terms of social integration and subjective wellness in terms of pre and post test values (p>0.05). However, when in-group comparisons were examined, it was determined that there were statistically significant differences between the pre-post test (p<0.05). According to the results of the study, it can be said that game-supported yoga training has no effect on social integration, but 8-week yoga training positively affects the level of social integration and subjective wellness.

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