Abstract

The Information Age has paved immense pathways for the emergence of technology, which led to eventually a complete digitalization of our communities. An ideal example of this advent is the continued growth of online video games (OVG) worldwide between youngsters and adults. To this end, our primary purpose was to understand and learn more about the diverse effects of online video games on EFL learners at the extent to which OVGs can be applied, as a new technique in academic settings. To go deeply through this research, we selected age and gender as variables to investigate their influence on EFL learners’ communication skills and their intercultural communicative competence in online video games. We used a mixed-methods approach to collect relevant data for the current research study, including an online learners’ questionnaire, interviews, and in-game observations. The results revealed that online video games became beneficial and useful for learners of English as a foreign language. They help improve communication skills and intercultural communication skills in educational settings. However, the list of conditions should be checked for learning and communication in online video games.

Highlights

  • The digital revolution has opened massive avenues for the emergence of technology, which is ubiquitous and essential in our daily lives

  • In parallel with such growth, our study aimed to investigate whether playing online video games can result in positive outcomes that might be used constructively to achieve convenient alterations, in the Algerian academic settings

  • This study examined how some students in the English and Medicine departments of Abdelhamid Ibn Badis University acquired the English language in online video games

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Summary

Introduction

The digital revolution has opened massive avenues for the emergence of technology, which is ubiquitous and essential in our daily lives The emergence of this utility led to the birth of the "Information Age", in which most teenagers occupy a virtual character in a virtual world. Online video games have seen a reasonable amount of change, including the invasion of teenage home around the world and the home of Algerian youth in particular. This research work aimed to study the potential of online video games in improving the communication skills of English students, as advanced foreign language learners. How could online video games be beneficial in improving communication skills and intercultural communication skills of EFL learners?

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