Abstract

This research delves into the realm of integrating game-oriented learning strategies and gamification within the sphere of education, particularly focusing on physical education. The primary aim is to critically evaluate the evidence gathered over the last decade regarding the influence of game-based learning (GBL) and gamification on various research variables. The study encompasses an analysis of different educational levels, variables, game dynamics, and the diversity of games used. It also seeks to uncover the potential benefits of deploying such game-centric methods in educational settings. Adopting the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) approach, this systematic review meticulously searches across five interdisciplinary databases. It includes a comprehensive screening process with specific inclusion and exclusion criteria, focusing on quantitative experimental research that investigates the application of gamification and GBL in the context of physical education. The findings highlight the substantial role of GBL and gamification as effective educational tools, particularly noting their positive effects on student engagement, academic achievements, and the enhancement of health and physical fitness levels. The study underscores the necessity for further exploration into the specific needs and challenges faced by students engaged in learning through these innovative educational approaches.

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