Abstract

Wayfinding (or navigation) is one of the most basic interactions within 3D video games since players need to navigate the environment before performing any other task in the game. Even so, there is little research on the difficulties, needs and preferences of players regarding wayfinding in 3D game worlds. To tackle this issue, we conducted a study to investigate how gamers respond to different visual wayfinding cues depending on the game context. Participants played a 3D game and then reported on their experience and expectations through interviews. This initial work aims to inform designers of factors influencing players' wayfinding decisions and the gaming experience.

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